Might seem pretty easy for me to find a world, but the terrain generation is pretty random so it could take a RNG route length to find that sweet spot I want to build. I actually like have living wood preferably, and maybe a pyramid but not a must. I don't mind the terrain itself doing that, but when comes to biome preference, I would say corruption is a lot simpler to deal with.Īfter terrain I look for structure generation on the surface to see what is there. I find corruption easier to traverse, because all I need to do is usually bridge the gaps, where as crimson I would have to rope up in a few places as if I don't do enough of that with some terrain I get sometimes. How easy is it to traverse, or accommodate for. Just looking for a place to build with interesting terrain features I can build with, as well distance to corruption, jungle, and the size of each. At least now I don't have to enter a world to know whether it is crimson or corruption.Īs to a main world, that I probably would generate a few corruption worlds. Usually go ocean to ocean till I find what I am looking for, else I either just get rid of it or if has some interesting features I will keep it. Otherwise I keep in mind what I am looking for. If it is to harvest the many varieties of trees, then no I just make a harvest world of which I have made 2-3 of those. So you probably wanna keep at least one Corruption world around for some of these goodies.ĭepends on what I am making the world for. Band of Starpower is used to make a ridiculously awesome accessory for magic users. The Vilethorn is the first weapon obtainable that goes through solid walls.ĥ). The EoW is way easier than the BoC (even with the narrow passages).Ĥ). You can also farm Vitamins here, as the Corruptors drop them (in a Crimson World, you need to go deep underground to get the Floaty Gross to spawn).ģ). If you set up a Corruption Desert, you got no less than 3 different enemies that can drop a Blindfold: Dark Mummies, the flying slimes, and the slimes on the ground all drop Blindfolds.Ģ). much, Much, MUCH easier to get a Blindfold in. You'll never fall into another chasm accidentally ever again.ġ). Grab some Ebonstone from a Corruption world, and create an underground Corruption area on your Crimson world that worms will spawn in, and you can get your Worm Teeth.Īlso, as far as traversal issues go, simply build wood platforms over the mouths of the chasms. I guess it's kind of cheating but I'm looking at a bigger picture of what it has and not really where secrets or special items are.ĭo you analyze your maps before you play them? Either with a map viewer or just going in-game and running from end to end? What things do you look for?
![terraria world map viewer terraria world map viewer](https://i.ytimg.com/vi/WYMAI4KqxQ4/maxresdefault.jpg)
Obviously a map doesn't need to pass every check to be used but I do spend a lot of time making new maps and analyzing them so that when I play I have the most fun with them. Look for cool terrain features like big hills and deep valleys or large lakes Look for weird terraforming anomalies (like the ocean being much higher elevation than the rest of the map) Look for decent sized ocean, at least one Look at relative position of the Lizahrd Temple Look at the depth, size, and sprawl of the dungeon (larger ones preferred)
![terraria world map viewer terraria world map viewer](https://i.stack.imgur.com/czFY5.jpg)
No Crimson or Corrupted Biomes spawning in the Jungle or Snow Biomes, or at least only on the edges of them
![terraria world map viewer terraria world map viewer](https://i.imgur.com/MOZDVNU.png)
So this is something I've began doing, while I do play with multiple maps for different purposes, I always found certain things annoying about the random terrain generation, so I tend to create a lot of maps then open up a map viewer (TerraMap) and look for specific things: